Dragon

Land of Karchan

Guilds


The definition of a guild is a formal group that has a common interest, or a group of craftsman or merchants with mutual interests and standards. A group of teachers who have all come together to fight for the shared goal of greater compensation and other employment benefits is an example of a teacher's guild.
The definition of a guild in Karchan is pretty flexible. There are guilds of mercenaries, mages, knights/law enforcement, guilds dedicated to religions (good, neutral, and evil), and even some community guilds for certain areas.
The guilds below do not include community guilds or families.
Anyone can create a guild. To see how, type help guildcreate, then guildlines.

Good Aligned Guilds

Divine Fury
Sanctum of Sanguine
The Knights of Karchan
The Rangers of Karchan

Neutral Aligned Guilds

Arcane Concord
Shade
Taure Onna
The Assembly of Judges
The Covenant of the Blade
The Knights of the Dark Rose
The Magii
The Morrow Coven
The Red Rogues
The Scylla Tide

Evil Aligned Guilds

Church of Corruption
Crimson Paladins of the Dark Castle
Drong de Bas
Shadow Guard
The Blood Knights of the Inner Circle

Out of Character Guilds

Beta Explorer Team Associated
Assembly of Judges

Related Pages

Communities
Families


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Last modified on July 26, 2025, 23:13:27